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NEWS2024-10-20T15:44:29+03:00
801, 2025

NEW PROJECT APPROVED – EUfolk

January 8th, 2025|

We are pleased to announce the approval of our new Erasmus project entitled "European Folklore and Cultural Heritage Preservation" with the acronym EUfolk (ref. number: 2024-2-PL01-KA210-ADU-000289046). EUfolk is a project that aims to highlight the common values of all European peoples through the study of myths and oral traditions.Stay tuned for updates!Project Title: European Folklore and Cultural Heritage PreservationProject Acronym: EUfolkRef. Number: 2024-2-PL01-KA210-ADU-000289046 Project Info [...]

3012, 2024

DigiAddictions 2nd Newsletter!

December 30th, 2024|

We are happy to share the latest updates and insights from our ongoing efforts to combat digital addiction. In this issue, you'll find:Smart Schedule App – Access to the project’s 1st Result to help monitor and manage your digital activity.DigitalAddiction Learning Kit – Updates on the development of the 2nd Result, offering a blend of theoretical and practical insights into tackling digital addictions. Upcoming Events - Join us for workshops [...]

3012, 2024

The DigiAddictions Last Meeting of the Year!

December 30th, 2024|

On Friday 20th of December, the #DigiAddictions team came together for another productive online meeting, focusing on critical milestones in the project. Here’s what we’ve been working on: Feedback on the Smart Schedule App Youth workers’ feedback from the internal piloting phase was reviewed, guiding app improvements for better support and usability. Review of the Informative Manual The Informative Manual was reviewed to ensure it provides a strong theoretical [...]

3012, 2024

FUTURE Pilot Testing

December 30th, 2024|

We are excited to announce that the pilot testing of the educational materials generated under the "FUTURE" project is on the way, with a sufficient number of young people interested in participating. The participants are currently receiving face-to-face or/and online training in project areas such as green entrepreneurship and digital upgrading of new enterprises in the framework of Greencomp, Digcomp and Entrecomp, based on the project’s educational material. Afterwards, participants [...]

2012, 2024

FUTURE Business Plans

December 20th, 2024|

As “FUTURE” entrepreneurship is based on the concept of lifelong learning, we are happy to announce the completion of the five Sustainable Business Plans per “FUTURE” partner that have been developed from the dissemination of knowledge gathered during trainer training in Portugal to other trainers and potential entrepreneurs. The business plans were created through teamwork using the "FUTURE" project's training materials, and they demonstrate the notion that modern entrepreneurship can [...]

1212, 2024

What’s the OSCAR Project About?

December 12th, 2024|

How to help young people make more sustainable choices in using electronics? The OSCAR project will soon offer tools for it! You can now learn more from the official project flyer: What’s the OSCAR Project About? The project addresses the critical issue of electronic waste (e-waste) by empowering youth and youth trainers with the knowledge and tools to make more sustainable choices about its consumption and disposal. Key Objectives: Equipping [...]

1112, 2024

A Festive and Productive Virtual Gathering for STEAMinSDGs!

December 11th, 2024|

On December 10th, 2024, the STEAMinSDGs team came together for a virtual Transnational Project Meeting to review key project updates. We discussed the progress of the AR Manual and handbook development, improvements to the project website, dissemination strategies, and timelines for upcoming translations. As the holiday season approaches, partners also took the opportunity to exchange warm Christmas wishes, fostering a spirit of collaboration and joy. Thank you to all participants [...]

612, 2024

Calling All Educators and Innovators! – STEAMinSDGs

December 6th, 2024|

Are you involved in a project related to STEAM (Science, Technology, Engineering, Arts, Mathematics) or the Sustainable Development Goals (SDGs)? As part of the STEAMinSDGs EU Project Showcase, we’re creating an open repository highlighting innovative initiatives funded by EU programmes. This repository will serve as a valuable resource for educators, students, and stakeholders, providing: Ready-to-use innovative educational tools. Networking opportunities with professionals and organizations in the STEAM and SDG sectors. [...]

512, 2024

OSCAR Project: 1st Transnational Meeting!

December 5th, 2024|

We’re excited to share that the OSCAR project is officially underway! Hosted by INSTITUT POLYTECHNIQUE UNILASALLE, Beauvais, France, the OSCAR 1st Transnational Project Meeting brought together the project partners from France, Malta, Greece, Spain and Estonia, united by a shared mission: promoting sustainable e-waste management. Highlights from the Meeting: Reviewing the results of Focus Group Activities conducted in all partner countries.Discussing the development of our e-waste training curriculum, designed to [...]

512, 2024

The 2nd Edition of “The Superhero Lab” Newsletter!

December 5th, 2024|

The second Newsletter for our Erasmus+ project, The Superhero Lab is now available! Dive in to explore: Updates on our project’s results Highlights from recent activities and events Sneak peeks of upcoming milestones Don’t miss out—download and read it now! 2nd NEWSLETTER Project Info Project Page

512, 2024

FUTURE Completion of the material!

December 5th, 2024|

We are happy to announce that the scheduled material of the quite promising FUTURE project is nearly completed, with the educational modules, quizzes, presentations, and activities being updated through the feedback given by the partners in the LTTA in Braga in September, translated, finalized and ready for the pilot testing in each partner organization. The pilot testing will take place in the immediate future and will involve young people and [...]

212, 2024

The Superhero Lab Shines at Triple E in Bonn!

December 2nd, 2024|

On 19-20 November 2024, our project coordinator had the privilege to participate in the “Triple E - Ergebnisse, Erfolge und Erfahrungen von Erasmus+ Partnerschaften im Bereich Schulbildung” event, hosted at the Gustav Stresemann Institute in Bonn by the German National Agency (PAD).During the event, The Superhero Lab was presented as a shining example of collaboration and innovation. Our coordinator highlighted the progress we’ve made, the achievements we’re celebrating, and how the [...]

212, 2024

Small devices, big impact: let’s talk E-Waste! – OSCAR

December 2nd, 2024|

Small electronics play a massive role in our lives, from smartphones to tablets, but what happens when they’re no longer useful? These devices form a significant part of the e-waste problem, contributing to environmental damage if not disposed of properly. Did you know? - Most people keep devices for 3-5 years, but they often accumulate unused gadgets at home due to uncertainty about recycling. - Lack of infrastructure and [...]

2811, 2024

The DigiAddictions Monthly Online Meeting!

November 28th, 2024|

This week, our #DigiAddictions partners came together for our monthly online meeting!  It was a productive session filled with updates, brainstorming, and collaboration as we continue to work towards our shared goals.Exciting News!We’re happy to announce that the DigiAddictions Learning Kit is in its final stages and will be published soon! This innovative resource will empower youth workers and youth, offering practical tools and insights on digital addictions and some [...]

2811, 2024

Why should we care about small E-Waste? – OSCAR

November 28th, 2024|

Every year, millions of mobile phones, laptops, and tablets are discarded improperly, adding to the mounting e-waste crisis. With OSCAR ErasmusPlus project, we're raising awareness and promoting sustainable behaviors in managing e-waste, especially among youth and youth trainers. Moreover, OSCAR is supporting a circular economy and a cleaner environment. Project Info Project Page

2211, 2024

Celebrating Our GIFTLED Project Partners!

November 22nd, 2024|

As the GIFTLED project nears completion, we want to recognize the contributions of our partner organizations. This project wouldn’t have been possible without the dedication, expertise, and teamwork of our diverse consortium across Europe. Together, we’ve created impactful tools and resources to empower gifted students in STEAM education through the Learning by Design approach!Participating Organizations:Coordinator: Akademia Humanistyczno-Ekonomiczna w Lodzi (https://www.ahe.lodz.pl/)Partners:HARRAN UNIVERSITESI (https://www.harran.edu.tr/)MACDAC ENGINEERING CONSULTANCY BUREAU LTD - MECB (https://sites.google.com/view/mecbeuprojects/home)SVERONIS I. [...]

2211, 2024

The DigiAddictions App is now Available!

November 22nd, 2024|

We’re excited to launch Smart Schedule, the official app developed under the Erasmus+ #DigiAddictions project!Unlike a typical app you use once and forget, Smart Schedule is a powerful tool designed to help you monitor and manage smartphone use, promoting healthier habits and a balanced life.With Smart Schedule, you can:Plan Your Week: Organize your time to prioritize real-life activities.Break Free from Digital Addiction: Track your habits and regain control over your [...]

2111, 2024

New Resources Now Available on the STEAMinSDGs Website!

November 21st, 2024|

We’re thrilled to announce that our website is updated with more tools to help teachers inspire students by connecting STEAM education with the Sustainable Development Goals (SDGs).Explore resources like:The STEAMinSDGs Guidebook – Theoretical insights into STEAM & SDGs.The AR Manual – Tips for using AR to spark creativity, complete with practical scenarios connection STEAM and SDGs topics.The STEAMinSDGs Handbook – A guide for designing impactful Action Plans which will be uploaded soon and [...]

2111, 2024

Escape4SDGs: A Journey Towards Sustainable Development

November 21st, 2024|

After two incredible years, the Erasmus+ project Escape4SDGs is nearing completion! This innovative project has brought together youth workers, educators, and organizations from across Europe to tackle the United Nations Sustainable Development Goals (SDGs) through educational escape rooms. The project has focused on: Designing immersive escape room experiences to raise awareness about critical global issues such as climate action, gender equality, and economy. Providing youth workers and trainers with tools [...]

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