ALL PROJECTS
COMPLETED PROJECTS

2021-1-LV01-KA220-SCH-000032485

Creating interactive SDG classrooms through Augmented Reality

2021-1-RO01-KA220-SCH-000032516

Embracing uncertAinty wHile fighting for sustainable development

2021-1-CZ01-KA220-SCH-000024190

Protection of Health by Increasing the Health Literacy of Pupils

2021-1-DE02-KA220-ADU-000033610

Emotional Management for Migrant Women

2021-1-DE02-KA220-ADU-000033524

Becoming a global witness via digital toolkit

2021-1-TR01-KA220-ADU-000033446

The Journey of Unemployed Adults from Financial Literacy to Enterpreneurship

2021-1-IT03-KA220-YOU-000029196

Digital Citizenship for a Connected E-Youth

2021-1-PL01-KA220-SCH-000034346

Discovering the EU by PLAYing (EUPlay)

2021-1-DE02-KA220-VET-000025542

Narrative Accountability in Cultural and Community Settings (NACCS)

2021-1-EL01-KA210-SCH-000034311

Digital Education Tools to foster Innovation (EDU+)

2021-1-IT02-KA210-ADU-000034921

Colti al Volo – Caught on the Fly

2021-1-CZ01-KA210-ADU-000035011

Cyber Skills (CySkill)

2020-1-UK01-KA226-SCH-094466

Transforming primary school students’ English as a Foreign Language Learning (EFL) with augmented reality (AR) (AR4EFL)

2021-1-LV01-KA220-SCH-000032485

2021-1-RO01-KA220-SCH-000032516

2021-1-CZ01-KA220-SCH-000024190

2021-1-DE02-KA220-ADU-000033610

2021-1-DE02-KA220-ADU-000033524

2021-1-TR01-KA220-ADU-000033446

2021-IT03-KA220-YOU-000029196

2021-1-PL01-KA220-SCH-000034346

2021-1-DE02-KA220-VET-000025542

2021-1-EL01-KA210-SCH-000034311

2021-1-IT02-KA210-ADU-000034921

2021-1-CZ01-KA210-ADU-000035011

2020-1-PL01-KA202-081518

A VET toolkit PRomoting digitization in the agriculture Industry for Sustainable farMing

2020-1-IT02-KA201-079054

Learn Europe is a game for young people

2020-1-PL01-KA201-081630

A DIGItal toolkit for promoting gender EQUALITY in science and technology

GamiRigth

2020-1-ES01-KA201-082223

The right gamification and for tackling early school leaving and disadvantage

2020-1-TR01-KA204-093120

Elemination of Digital Inaquality

2020-1-SI01-KA204-075997

Sustainable life skills for vulnerable target groups

2020-1-EL01-KA201-078940

Enhancing teachiNG And learninG English in a digitalized world

2020‐1‐NO01‐KA204‐076450

Adult Misinformation: Social Media Literacy, Critical and Analytical Thinking as
means to combat Fake News and Social Media Misinformation

2020-1-EL01-KA204-078944

Teaching to Marginalized Groups

2020-1-CY02-KA205-001782

ClimateYouths: Youth-centred participatory video production as a tool for empowering young people to tackle climate change

2019-3-IT03-KA205-017261

Digital skills and competence development towards the integration of young women into the labor market (YoungWomen@Work)

2019-1-EL01-KA204-062517

ID GAMES- Co-Create assistive games for people with Intellectual Disability to enhance their inclusion

2019-1-IT02-KA204-062413

Digital Systems for a Smart Approach to ART – DIGITART

2019-1-EL02-KA205-004798

Social Entrepreneurship to battle Youth Social Exclusion

SwafS-01-2018-2019

Transnational Education Mentoring Partnerships

KA1 PROJECTS

2020-1-EL01-KA104-077587

Developing skills for the labor market through Game based learning

2020-1-IT02-KA101-077972

Innovative Game-based Methodologies. How to teach and involve students

2020-1-SK01-KA104-077940

Game-Based Learning and Gamification