SwafS-01-2018-2019
Transnational Education Mentoring Partnerships
2020-1-PL01-KA202-081518
A VET toolkit PRomoting digitization in the agriculture Industry for Sustainable farMing
2020-1-IT02-KA201-079054
Learn Europe is a game for young people
2020-1-PL01-KA201-081630
A DIGItal toolkit for promoting gender EQUALITY in science and technology
2020-1-ES01-KA201-082223
The right gamification and for tackling early school leaving and disadvantage
2020-1-TR01-KA204-093120
Elemination of Digital Inaquality
2020-1-SI01-KA204-075997
Sustainable life skills for vulnerable target groups
2020-1-EL01-KA201-078940
Enhancing teachiNG And learninG English in a digitalized world
2020‐1‐NO01‐KA204‐076450
Adult Misinformation: Social Media Literacy, Critical and Analytical Thinking as means to combat Fake News and Social Media Misinformation
2020-1-EL01-KA204-078944
Teaching to Marginalized Groups
2020-1-CY02-KA205-001782
ClimateYouths: Youth-centred participatory video production as a tool for empowering young people to tackle climate change
2019-1-EL01-KA204-062517
ID GAMES- Co-Create assistive games for people with Intellectual Disability to enhance their inclusion
2019-1-SK01-KA204-060805
Online education focused on talent development, career development and soft-skills of the unemployed
2019-1-UK01-KA202-062109
IntegrateME: The development of a VET Open Educational Resource on Cultural Literacy towards the integration of immigrants and refugees in the EU
2019-1-IT02-KA204-062413
Digital Systems for a Smart Approach to ART – DIGITART
2019-1-EL01-KA204-062923
Modern Educational Methods
2019-1-EL02-KA205-004798
Social Entrepreneurship to battle Youth Social Exclusion
2018-1-EL01-KA204-047819
An Adult Digital Education Skills Kit to Foster Employability (DESK)
2020-1-EL01-KA104-077587
Developing skills for the labor market through Gamebased learning
2020-1-IT02-KA101-077972
Innovative Game-based Methodologies. How to teach and involve students
2020-1-SI01-KA101-075677
Integration of Games and health awareness in the learning process
2020-1-SK01-KA104-077940
Game-Based Learning and Gamification
2020-1-PL01-KA101-080586
Utilizing innovative technologies in teaching -Augmented Reality
2019-1-EL01-KA104-061085
Developing competencies for effective and efficient project management of EU funded projects
2019-1-EE01-KA101-051272
Augmented Reality – A Useful Tool in Teaching
2019-1-SI01-KA104-060324
Education for setting up a center of amateur handcrafters in the countryside