2021-1-LV01-KA220-SCH-000032485
Creating interactive SDG classrooms through Augmented Reality
2021-1-RO01-KA220-SCH-000032516
Embracing uncertAinty wHile fighting for sustainable development
2021-1-CZ01-KA220-SCH-000024190
Protection of Health by Increasing the Health Literacy of Pupils
2021-1-DE02-KA220-ADU-000033610
Emotional Management for Migrant Women
2021-1-DE02-KA220-ADU-000033524
Becoming a global witness via digital toolkit
2021-1-TR01-KA220-ADU-000033446
The Journey of Unemployed Adults from Financial Literacy to Enterpreneurship
2021-1-PL01-KA220-SCH-000034346
Discovering the EU by PLAYing (EUPlay)
2021-1-DE02-KA220-VET-000025542
Narrative Accountability in Cultural and Community Settings (NACCS)
2021-1-EL01-KA210-SCH-000034311
Digital Education Tools to foster Innovation (EDU+)
2021-1-IT02-KA210-ADU-000034921
Colti al Volo – Caught on the Fly
2021-1-CZ01-KA210-ADU-000035011
Cyber Skills (CySkill)
2020-1-UK01-KA226-SCH-094466
Transforming primary school students’ English as a Foreign Language Learning (EFL) with augmented reality (AR) (AR4EFL)
2020-1-PL01-KA202-081518
A VET toolkit PRomoting digitization in the agriculture Industry for Sustainable farMing
2020-1-IT02-KA201-079054
Learn Europe is a game for young people
2020-1-PL01-KA201-081630
A DIGItal toolkit for promoting gender EQUALITY in science and technology
2020-1-ES01-KA201-082223
The right gamification and for tackling early school leaving and disadvantage
2020-1-TR01-KA204-093120
Elemination of Digital Inaquality
2020-1-SI01-KA204-075997
Sustainable life skills for vulnerable target groups
2020-1-EL01-KA201-078940
Enhancing teachiNG And learninG English in a digitalized world
2020‐1‐NO01‐KA204‐076450
Adult Misinformation: Social Media Literacy, Critical and Analytical Thinking as means to combat Fake News and Social Media Misinformation
2020-1-EL01-KA204-078944
Teaching to Marginalized Groups
2020-1-CY02-KA205-001782
ClimateYouths: Youth-centred participatory video production as a tool for empowering young people to tackle climate change
2019-3-IT03-KA205-017261
Digital skills and competence development towards the integration of young women into the labor market (YoungWomen@Work)
2019-1-EL01-KA204-062517
ID GAMES- Co-Create assistive games for people with Intellectual Disability to enhance their inclusion
2019-1-IT02-KA204-062413
Digital Systems for a Smart Approach to ART – DIGITART
2019-1-EL02-KA205-004798
Social Entrepreneurship to battle Youth Social Exclusion
SwafS-01-2018-2019
Transnational Education Mentoring Partnerships
2020-1-EL01-KA104-077587
Developing skills for the labor market through Game based learning
2020-1-IT02-KA101-077972
Innovative Game-based Methodologies. How to teach and involve students
2020-1-SK01-KA104-077940
Game-Based Learning and Gamification