GENERAL INFORMATION |
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PROGRAMME: Play, Learn, Act, Ensure Sustainable Development Goals ACRONYM: PLAE |
This project has been funded with support from the European Commission. |
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PROGRAMME: Transforming primary school students’ English as a Foreign Language Learning (EFL) with augmented reality (AR) |
Summary:
The main idea of this project is to create inclusive & innovative educational tools for teachers to be able to work towards Sustainable Development Goals with the primary school pupils through an innovative & entertaining manner, using Game-Based Learning. Even Though there are plenty of online resources and information regarding this topic, after a research, we found the need of structured & adapted educational resources for primary school students. Adapted in terms of methodology & vocabulary, we consider that the GBL & storytelling are appropriate for their age in order to understand & assimilate abstract concepts, as the ones of SDG.
Objectives:
Our project purpose is to create a set of board games for each area of the sustainable goals, with a focus on raising awareness on the differences between the achievement of them according to different continents, like this we ensure also a deeper understanding of the international context and inequalities existing worldwide. During the project we will create a methodological guide and activities for teachers, educators and parents on how to teach their children through non-formal educational methods, through gamification of real life situation, civic, social and emotional competences which will serve them to develop as functional and fulfilled adults contributing to a sustainable development of their community and society.
- To provide qualitative and inclusive educational tools to teachers and educators on how to raise awareness and work on the Sustainable Development Goals with pupils;
- To create awareness to primary school students regarding SDG and to foster positive attitudes and behaviour in accordance with these goals
- To foster eco-friendly attitudes, behaviours and lifestyles among teachers and pupils
- To improve the teachers’ skills and competences, , in terms of delivering creative content, providing them the necessary knowledge, tools and know hows.
Duration
Partners