Recent studies have shown that digital literacy in Europe plays a crucial role in their selection when an individual is a candidate for a job opportunity. In the meantime, a huge portion of EU’s population remains digitally illiterate, and as such, an unemployed person has fewer job opportunities, and a working man has fewer chances of bettering their position. As time progresses so does the technology penetrate our everyday life, be it in the house or in work. Such is the growth of digitization, that EU adults need to be encouraged to engage in life-long learning in order to acquire the skills necessary to catch up with the needs and opportunities of modern digital life. In addition, traditional training techniques have started to wane, and more modern teaching tools and skills are needed to increase the level of skill/information absorption by the Adult Trainee. This need can be addressed by using Augmented Reality technology in Adult Training and Life-Long Learning, and the first step would be to prepare the trainers themselves, by introducing them to the use of Augmented Reality in the Classroom.
The project partners will collectively create a “Digital Toolkit” under the name DESK (the adult Digital Education Skills Kit to foster employability) by which an Adult Trainer can learn how to create content for his class as well as use it to promote Life-long Learning to Adults and help them increase their skills towards the labor market.
Objectives – Target Groups
-Establish a relevant curriculum based on an analysis of the training needs of adult learners according to the digital skills needed to improve and foster employability;
-Implement courseware and e-Learning content based on the established curriculum of courses focused on engaging adults to improve their employability and digital literacy;
-Develop a set of case studies serving as examples of successful use of Augmented Reality (AR) for training adults;
-Develop an innovative “Digital Adult Trainers Toolkit” which will provide EU Adult Trainers with a set of digital resources including e-learning content and AR-case-studies which they can include in their training sessions to help increasing the interest level of adult learners;
-Use a group of Adult Trainers to evaluate the aforementioned “Toolkit”
-Disseminate the results of this project across Europe and openly distribute the resultant “DESK Toolkit” to a minimum target of 1,000 Adult Trainers