The main objectives of the project are:
✔️ Developing the basic skills and competencies of low skilled individuals in digital aspects
✔️ To find a job or to ensure their continuity in their jobs
✔️ Providing an opportunity for an innovative educational environment to individuals who have completed the compulsory education age
✔️ To contribute to the integration process of individuals who were born with digital inability due to the age they were born.
✔️ To give digital skills training with innovative methods and techniques
✔️ Design and develop a special game-based learning method in order to develop adult’s digital skills
✔️ Ensuring harmony between international organizations and adults
✔️ To bring 21.century digital skills to the target audience
✔️ Integrating innovative approaches to education in adult education
✔️ Participating in active citizenship within the framework of Erasmus +
✔️ Supporting intercultural interaction
✔️ Increasing social inclusion levels
✔️ Excahnges of good practices and expriences among the involved partners
✔️ To contribute to the development of language competences
Continuous and rapid development and change of technology facilitates the lives of individuals. owever, low-skilled adult individuals who cannot follow technological developments and are technologically inadequate have difficulties in keeping up with the age. Facilitating the accessibility of the internet provided more user access, which has created a new culture within itself. This culture brought with it the concepts of digital immigrants, digital natives and digital hybrids (Persky).
Digital immigrants are defined as individuals born before 1980. Their most important feature is that they cannot use digital media tools effectively. Digital natives; they are in a virtual environment as soon as they are born, they are not afraid of using technology, breaking or doing wrong. Among the digital immigrants, there are also individuals who adapt well to the digital world, and these are called Digital Hybrids.
It has been determined that the online software we created within our district governorship needs a face-to-face application desk that digital migrants cannot actively use. In this case, it has revealed the necessity of working in this field, where the adults in our target group cannot use basic digital competencies.