GENERAL INFORMATION
PROGRAMME: Escape games as a tool to raise awareness on the SDGs
ACRONYM: Escape4SDGs
PROJECT NUMBER: 2022-1-PT02-KA220-YOU-000086096
DURATION: 01/12/2022 – 30/11/2024

This project has been funded with support from the European Commission.
This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein

Summary:
Today, there are 1.8 billion people between the ages of 10-24; they are the largest generation of youth in history. These individuals are the ones who will contribute to the resiliency of their communities, propose novel solutions, drive social progress, and inspire political change. When they are better informed about Agenda 2030 and the Sustainable Development Goals, they may be even more motivated to contribute to these causes.
The Erasmus+ funded project “Escape4SDGs” aims to train youth workers to develop their own thematic educational Escape Games and enable them to educate and motivate youth about the Sustainable Development Goals in an engaging and immersive way.
Objectives
The objectives of the project are:
- To create educational tools to promote the SDGs to youth people in an entertaining way
- Train 25 youth workers on how to create an educational escape games
- To foster active citizenship of 250 youth people and society engagement,
- To develop the capacity and know-how of 5 European organisations to create educational (Virtual) Escape Games
Results
To achieve its objectives, the project has set two main results:
- Training KIT – “From theory to practice-creating thematic escape games” that will include the needed theory on how to create educational escape games and examples of escape games on SDGs.
- Escape4SDGs APP – Set of 4 Virtual Escape Games, a digital game containing several escape games, each targeting a dimension of the SDGs.
Duration
Partners