The project aims to develop new methods and resources for including gifted people in STEAM education, taking into account their educational needs and talent development. Majority of research shows that gifted students need specialised educational methods, both to include them in educational activities and to develop their talents. Experts say that if the educational needs of talented individuals are met, they will be able to succeed in school disciplines at the highest level and become a productive part of society. The project will develop a specific educational method and learning resources to help a
specific group of learners engage in teaching and learning through STEAM activities. In this way, the project results will contribute to increased inclusion and diversity in specific educational fields.
This project aims to develop a digital and augmented reality toolkit which will be used within “design by learning” educational method for facilitating educational needs and talent development of gifted/talented individuals in STEAM courses. Within this general objective, the specific objectives and corresponding results are in the following;
- OB1: Increasing the quality of educational practices of schools/institutions which have gifted/talented individuals through supporting and training teachers/trainers of gifted/talented on applying new method in STEAM education leading to meeting specific educational needs and talent development of gifted/talented students. This objective will also met through developing an open digital platform where teachers of gifted/talented individuals and gifted/talented individuals can get access to educational method, learning activities and digital and augmented reality application toolkit;
- OB2: Enhancing pedagogical and professional competencies of teachers/trainers of gifted/talented individuals and enriching their educational offer by developing by innovative toolkit and set of materials – digital handbook, Augmented Reality Case Brochure, Toolkit Introduction Videos, and Curriculum;
- OB3: Addressing the educational and talent development needs/priorities of gifted/talented individuals through training them according GIFTLED methodology where they can use the digital and augmented reality design tools for their learning and design of innovative learning products in wide range;
- OB4: Enabling transformation and change in terms of gifted/talented education, STEAM, and digitalisation of education through project activities where teachers/trainers exchanged their experiences with professionalists from other organizations and countries and where gifted/talented students exchanged their experiences with teachers and adults with id from other organizations and countries;