2024-1-ES01-KA220-VET-000254868

Strategic Mentoring in Artificial Intelligence for European SMEs

2024-1-ES01-KA220-ADU-000245715

Αdaptation of the adult educational system to the XXI Century

2024-1-ES01-KA220-ADU-000243751

The hybrid future of the education and culture. From necessity to adaptation & innovation

2023-2-IT02-KA210-SCH-000179760

Supporting Educators to Combat the Phenomenon of Early School Leaving

2023-2-FR02-KA220-YOU-000178430

Fostering Youth Behavioural Change Towards Sustainable Choices Concerning Waste of Electronic Devices

2023-3-DE04-KA210-YOU-000170538

Digital Advises for Youth. How to deal with digital addictions.

2023-1-ES01-KA220-SCH-000153546

School Emotional Education: The right practical way for teachers to teach emotional education in primary schools

2023-1-PL01-KA220-SCH- 000156257

Encouraging students to enhance their STEAM skills in order to address real-world SDG-related challenges

2023-1-EE01-KA220-YOU-000152551

Inclusive educational opportunities for migrants and refugees with inadequate or postponed formal education

2023-1-DE03-KA220-SCH-000151314

The Superhero Lab: Engaging Children as Scientists to Explore Sustainability

Project ID: 101124841

Blue jobs through blue careers (Acronym: BOUTCAR)

2022-2-PT02-KA220-YOU-000098632

Entrepreneurship’s FUTURES is green and digital

101108913-ERASMUS-EDU-2022-PI-ALL-INNO-EDU-ENTERP

Digital learning in aquaculture 4.0 for the technological training of fish farm technicians (Acronym: AQUATECHInn 4.0)

2022-1-ES01-KA220-ADU-000086623

Let me tell you … A call to illusion so that emptied Europeand the seniors feel part of the XXI century through training in digital skills

2022-1-PT02-KA220-YOU-000087351

See Me, Hear Me

2022-1-PT02-KA220-YOU-000086096

Escape games as a tool to raise awareness on the SDGs

2022-1-DE02-KA220-VET-000085146

Soft skills to deconstruct the “glass ceiling” and gender stereotypes in the workplace

2022-1-ES01-KA220-ADU-000086651

Promoting Circular Economy Thinking and Opportunities among NEETs and low skills adults

2022-1-ES01-KA220-ADU-000085069

Professional reconversion to ensure a better professional future

2022-1-PL01-KA220-SCH-000087644

A ‘’Learn by Design” – Digital Toolkit to Include Gifted Individuals in STEAM Education

2022-1-NO01-KA220-ADU-000088627

Learning Skills for Refugees and Immigrants with low or no educational background

2022-1-NO01-KA220-ADU-000088438

Financial Literacy for Immigrant Women

2021-1-ES01-KA220-SCH-000027726

The hybrid future of scholar education. The digital skills we need to cope with complexity

2021-1-ES01-KA220-SCH-000031638

Play, Learn, Act, Ensure Sustainable Development Goals

2021-1-LV01-KA220-SCH-000032485

Creating interactive SDG classrooms through Augmented Reality

2021-1-RO01-KA220-SCH-000032516

Embracing uncertAinty wHile fighting for sustainable development

2021-1-CZ01-KA220-SCH-000024190

Protection of Health by Increasing the Health Literacy of Pupils

2021-1-DE02-KA220-ADU-000033610

Emotional Management for Migrant Women

2021-1-DE02-KA220-ADU-000033524

Becoming a global witness via digital toolkit

2021-1-TR01-KA220-ADU-000033446

The Journey of Unemployed Adults from Financial Literacy to Enterpreneurship

2021-1-PL01-KA220-SCH-000034346

Discovering the EU by PLAYing (EUPlay)

2021-1-DE02-KA220-VET-000025542

Narrative Accountability in Cultural and Community Settings (NACCS)

2021-1-EL01-KA210-SCH-000034311

Digital Education Tools to foster Innovation (EDU+)

2021-1-IT02-KA210-ADU-000034921

Colti al Volo – Caught on the Fly

2021-1-CZ01-KA210-ADU-000035011

Cyber Skills (CySkill)

2020-1-UK01-KA226-SCH-094466

Transforming primary school students’ English as a Foreign Language Learning (EFL) with augmented reality (AR) (AR4EFL)

2020-1-PL01-KA202-081518

A VET toolkit PRomoting digitization in the agriculture Industry for Sustainable farMing

2020-1-IT02-KA201-079054

Learn Europe is a game for young people

2020-1-PL01-KA201-081630

A DIGItal toolkit for promoting gender EQUALITY in science and technology

GamiRigth

2020-1-ES01-KA201-082223

The right gamification and for tackling early school leaving and disadvantage

2020-1-TR01-KA204-093120

Elemination of Digital Inaquality

2020-1-SI01-KA204-075997

Sustainable life skills for vulnerable target groups

2020-1-EL01-KA201-078940

Enhancing teachiNG And learninG English in a digitalized world

2020-1‐NO01‐KA204‐076450

Adult Misinformation: Social Media Literacy, Critical and Analytical Thinking as means to combat Fake News and Social Media Misinformation

2020-1-EL01-KA204-078944

Teaching to Marginalized Groups

2020-1-CY02-KA205-001782

ClimateYouths: Youth-centred participatory video production as a tool for empowering young people to tackle climate change

2019-1-EL01-KA204-062517   

ID GAMES- Co-Create assistive games for people with Intellectual Disability to enhance their inclusion

20191-SK01-KA204-060805   

Online education focused on talent development, career development and soft-skills of the unemployed

20191-UK01-KA202-062109

IntegrateME: The development of a VET Open Educational Resource on Cultural Literacy towards the integration of immigrants and refugees in the EU

2019-1-IT02-KA204-062413

Digital Systems for a Smart Approach to ART – DIGITART

2019-3-IT03-KA205-017261

Young Women at Work: Digital skills and competence development towards the integration of young women into the labor market

2019-1-EL01-KA204-062923

Modern Educational Methods

2019-1-EL02-KA205-004798

Social Entrepreneurship to battle Youth Social Exclusion

SwafS-01-2018-2019

Transnational Education Mentoring Partnerships

20181-EL01-KA204-047819

An Adult Digital Education Skills Kit to Foster Employability (DESK)