ONGOING PROJECTS
COMPLETED PROJECTS

ALL PROJECTS:

2020-1-TR01-KA204-093120

Elemination of Digital Inaquality

2020-1-ES01-KA201-082223

The right gamification and for tackling early school leaving and disadvantage

2020-1-SI01-KA204-075997

Sustainable life skills for vulnerable target groups

2020-1-IT02-KA201-079054

Learn Europe is a game for young people

2020-1-PL01-KA201-081630

A DIGItal toolkit for promoting gender EQUALITY in science and technology

2020-1-EL01-KA201-078940

Enhancing teachiNG And learninG English in a digitalized world

2020‐1‐NO01‐KA204‐076450

Adult Misinformation: Social Media Literacy, Critical and Analytical Thinking as
means to combat Fake News and Social Media Misinformation

2020-1-EL01-KA204-078944

Teaching to Marginalized Groups

2020-1-CY02-KA205-001782

ClimateYouths: Youth-centred participatory video production as a tool for empowering young people to tackle climate change

2019-1-EL01-KA204-062517

ID GAMES- Co-Create assistive games for people with Intellectual Disability to enhance their inclusion

2019-1-SK01-KA204-060805

Online education focused on talent development, career development and soft-skills of the unemployed

2019-1-UK01-KA202-062109

IntegrateME: The development of a VET Open Educational Resource on Cultural Literacy towards the integration of immigrants and refugees in the EU

2019-1-IT02-KA204-062413

Digital Systems for a Smart Approach to ART – DIGITART

2019-1-EL01-KA204-062923

Modern Educational Methods

2019-1-EL02-KA205-004798

Social Entrepreneurship to battle Youth Social Exclusion

2020-1-EL01-KA104-077587

Developing skills for the labor market through Gamebased learning

2019-1-EL01-KA104-061085

Developing competencies for effective and efficient project management of EU funded projects

2020-1-IT02-KA101-077972

Innovative Game-based Methodologies. How to teach and involve students

2020-1-SI01-KA101-075677

Integration of Games and health awareness in the learning process

2020-1-SK01-KA104-077940

Game-Based Learning and Gamification

2019-1-EE01-KA101-051272

Augmented Reality – A Useful Tool in Teaching

2019-1-SI01-KA104-060324

Education for setting up a center of amateur handcrafters in the countryside

2019-1-AT01-KA101-050854

Outdoor education and virtual reality

2018-1-EL01-KA204-047819

An Adult Digital Education Skills Kit to Foster Employability (DESK)

2018-1-CY01-KA104-046793

Training in Innovative Technologies and Implementation in Adult Education

2018-1-CY01-KA102-046788

Specialized Vocational Training in the European labor market and Job Shadowing in companies

2017-1-EL01-KA102-035713

Increasing the active participation of Disabled people in the business and cultural sectors

2017-1-CY01-KA102-026612

Integration of Disabled People in the labor market – Investment in learning training a means to stop social exclusion

2017-1-CY01-KA102-026611

Students in the European labor market – Specialized Vocational Training and Job Shadowing in companies

2016-1-EL01-KA104-023264

Training innovative technologies and their implementation in adult education

2016-1-CY01-KA102-017185

Exploitation of IT integration of people with disabilities