
2022-2-PT02-KA220-YOU-000098632

2022-1-ES01-KA220-ADU-000086623

2022-1-PT02-KA220-YOU-000087351

2022-1-PT02-KA220-YOU-000086096

2022-1-DE02-KA220-VET-000085146

2022-1-ES01-KA220-ADU-000086651

2022-1-ES01-KA220-ADU-000085069

2022-1-PL01-KA220-SCH-000089006

2022-1-PL01-KA220-SCH-000087644
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2021-1-LT01-KA121-SCH-000011128
Innovative Teaching Methods |
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2020-1-EL01-KA104-077587
Developing skills for the labor market through Game based learning |
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2020-1-PL01-KA101-080586
Utilizing innovative technologies in teaching -Augmented Reality |
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2020-1-IT02-KA101-077972
Innovative Game-based Methodologies. How to teach and involve students |
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2020-1-SI01-KA101-075677
Integration of Games and health awareness in the learning process |
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2020-1-SK01-KA104-077940
Game-Based Learning and Gamification |
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2019-1-SI01-KA104-060324
Education for setting up a center of amateur handcrafters in the countryside |
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2019-1-EE01-KA101-051272
Augmented Reality – A Useful Tool in Teaching |
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2019-1-AT01-KA101-050854
Outdoor education and virtual reality |
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2019-1-EL01-KA104-061085
Developing competencies for effective and efficient project management of EU funded projects |
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2018-1-CY01-KA104-046793
Training in Innovative Technologies and Implementation in Adult Education |
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2018-1-CY01-KA102-046788
Specialized Vocational Training in the European labor market and Job Shadowing in companies |
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2017-1-EL01-KA102-035713
Increasing the active participation of Disabled people in the business and cultural sectors |
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2017-1-CY01-KA102-026612
Integration of Disabled People in the labor market – Investment in learning training a means to stop social exclusion |
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2017-1-CY01-KA102-026611
Students in the European labor market – Specialized Vocational Training and Job Shadowing in companies |
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2016-1-EL01-KA104-023264
Training innovative technologies and their implementation in adult education |
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2016-1-CY01-KA102-017185
Exploitation of IT integration of people with disabilities |
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