ClimateYouthsPV project Youtube Channel
The Youtube Channel of ClimateYouths (Youth-centred participatory video production as a tool for empowering young people to tackle climate change) project is now public. In the channel you can the find Participatory videos created by the young participants of each training that took place during the project's implementation period in Cyprus, Greece, Spain and Italy. Follow the link to watch the videos! Project Info Project [...]
The Role and Benefits of AR in Education
New technologies such as Augmented Reality (AR) and Virtual Reality (VR) are now an integral part of our daily lives. AR4EFL is an innovative Erasmus+ project that intends to train educators to intergrate AR technology into the classroom in order to motivate students and enhance teaching and learning. Read the article here! Project Info Project Page Newsletter
2nd LTTA of TeaM project
The partners of TeaM project realized the 2nd LTTA of the project, hosted by 'Web per Tutti' in Sulmona, Italy. During the training activity they learned about the way the organisation helps marginalised groups and in particular people of older age, be integrated into society and take part in different activities. Everyone enjoyed the training as well as the extra activities organized by the host to help them learn more [...]
1st TPM of JAFLE project
Last week Manisa Celar Bayar University in Manisa, Turkey, hosted the first TPM in JAFLE project (The Journey of Unemployed Adults from Financial Literacy to Entrepreneurship). All consortium members from Turkey, Greece, Spain, and Lithuania traveled to Manisa for this TPM, with the goal of reviewing the national research completed for Project Result 1 and moving forward with the next tasks of the project as planned as planned.If you [...]
The Importance of Augmented Reality in English as a Foreign Language.
This article was written on the occasion of the dissemination of E-SCHOOL’s EDUCATIONAL GROUP EU project ‘AR4EFL’, a project that aims to train English language teachers in primary schools in order to use AR technology in the classroom. English is the world’s most commonly spoken language. Most EFL students learn English in their native countries, where there is no “genuine” English-speaking environment [...]
1st TPM for the INTERACTIVE GOALS project
The InteractiveGoals project partners traveled to Riga, Latvia, last week for the 1st Transnational Project Meeting. During the meeting, the partners had the opportunity to review all of their previous work and plan their next steps. Other administrative and management issues were also discussed. The project aims to support the mainstreaming of SDG education in an interactive and engaging manner by utilizing open and accessible digital tools for schools, teachers, [...]
European identity and its significance
EUPlay is an Erasmus+ project that intends to create innovative digital tools that educators will use to help students comprehend the European Union setting and its ideals, as well as to enhance their cultural identity and awareness. The article below will help you get a deeper understanding of the European identity and its significance. https://www.robert-schuman.eu/en/european-issues/0466-europe-and-the-identity-challenge-who-are-we Project Info Project Page
European Identity, Principles & Values
European identity Real European identity is difficult to discern among European nationals. This is due to the lack of a connection based on loyalty and reciprocity, both of which are essential components of the traditional idea of "one people." History of EU Understanding the concept of "European identity" requires a trip down memory lane. First, Winston Churchill proposed the establishment of a "United States of Europe" as a potential solution [...]
The 2nd Newsletter of DIG-GSW project
The 2nd Newsletter of DIG-GSW project is now releashed! Visit our website if you want to find out more about this project! Project Info Project Page Newsletter
AdultMisinfo Monthly Online Meeting
On Thursday, June 2nd, the partners of ADULTMISINFO met online to discuss the guidelines for the Pilot Testing sessions that will take place this summer in each partner country.Follow our website and social media channels to learn more about this project and to receive news updates. To learn more, visit the project website below. Project Info Project Page Gallery [...]
Final TPM in Latvia -DIGI4EQUALITY project
On Thursday, June 2, 2022, the Digi4Equality partners met in Latvia for the project's final transnational meeting. There, they were able to go over the project activities and results as wellas the remaining steps for its completion. The Multiplier Events and other dissemination activities that will follow in each partner country to raise awareness and provide information about the project's objectives and deliverables were the primary focus. The meeting was [...]
The Prism Project now has its own YouTube channel!
Twelve videos about agriculture are arleady uploaded!There is a wide variety of topics in the videos on the subject of agriculture.More specific there are videos about: Sensors for dairy cows Soil scanners Cropwat Geographic Information System ( GIS ) Soil analysis The monitoring of crops Solar powered Lualtek LoRaWAN system AGREUS system Precision agriculture ( satellite farming, site specific crop, management ) CLimate Smart Precision Agriculture via Drones & [...]
The 2nd LTTA for the LearnEU project is now in progress in Braila, Romania
Members of E-SCHOOL are pleased to participate in the second LTTA of the LearnEU project. Within the project, six digital games accompanied by a guide for their optimal use have been developed, and we have the pleasure of testing them for a whole week!!! Stay tuned to learn more!! Project Info Project Page Gallery [...]
3rd Transnational Meeting of the IDGAMES project
On May 27, 2022, we had the pleasure of meeting with the IDGAMES project's partners in Athens, Greece, for the project's final transnational meeting. The meeting focused on a review of past project activities and the planning of future ones. In addition, as the project has reached an advanced stage, the topic of its sustainability has received considerable attention. Project Info Project Page [...]
2nd Newsletter of the prject ClimateYouthsPV
The 2nd newsletter of ClimateYouthsPV project is now released! In order to keep up to date with the project and the upcoming news follow the project's Social Media -- > (https://www.facebook.com/climateyouthspv) Fot more information and up-to-date news about this project & it's activities, visit the project website!!! Project Info Project Page Newsletter
Video from the 3rd LTTA of ClimateYouthPV project
The participants of the third LTTA of the Climateyouthspv project took to the streets to inquire about people's knowledge of some human-caused effects and climate change. How much water is required to produce a pair of jeans? Are bees an endangered species?In this video, participants from Greece, Cyprus, Spain, and Germany were able to apply what they had learned about video editing and environmental education during their training. [...]
Multiplier Event for the ID GAMES project in Greece
On Thursday, May 26, 2022, the Multiplier Event for the ID GAMES project took place at Serafio City of Athens, Greece. ID GAMES is an Erasmus+ project that promotes social inclusion of people with Intellectual Disability by designing serious games with the participation of pwID. All the partners, associative partners, participants and important stakeholders in the field of ID got together to look back on the 30 months of the [...]
Online Meeting of GamiRight – May 25
Today, May 25, 2022, GAMIRIGHT partners met online to discuss the progress of the pilot phase, evaluate the work completed to date, and determine the next steps. The primary objective of the GAMIRIGHT project is to design and implement an educational model based on gamification and game-based learning, along with its accompanying manual, in order to contribute from the outset to the causes that could make the reduction of early [...]
EUPlay Online Project Meeting
Today, May 25, 2022, EUPlay partners had the pleasure of meeting online and discussing the progress of the project's first result, discussing challenges so far, and agreeing on the next steps. The EUPlay project aims to develop novel digital tools with which educators can assist students to raise awareness of and understand the European Union context, the EU values, and also foster their cultural identity and cultural awareness. The project [...]
4th LTTA of SENEET Project in Romania
The 4rth LTTA of '"Social Entrepreneurship to battle Youth Social Exclusion" (SENEET) project is taking place this week in Timisoara, Romania. The projecst aims to introduce the concept and potential benefits of social entrepreneurship to youths facing social exclusion due to low skills and unemployment (NEETs). During this Activity, the youth participants from all partner countries will learn how to succesfully promote their social businesses by using Internet and social [...]
