Board Game “Trash Hunters”
📰 We are happy to announce that the fourth and last print-and-play board game that will assist teachers in addressing SDG-related issues in primary school classrooms is now ready! ℹ The game is linked to SDGs No. 4 "Quality Education" 📚 and aims to promote active participation of all young students, as well as increase their awareness on human activity and waste. ⚙Through the mechanics of a memory game [...]
DigiComplex 3rd transnational meeting in Karditsa, Greece
Promoting cooperation between the community, school, teachers, and students through the use of advanced information technology tools! We are very happy that our Erasmus+ project DigiComplex is progressing successfully. During the 3rd transnational meeting in Karditsa, Greece, partners had the opportunity to discuss: the finalization of the Curriculum and the Training Scheme in all partner languages the development of the self-assessment tool the development of the eLearning the framework [...]
Board Game “Climate Change”
📣Exciting News!📣 🧩The third print-and-play board game designed to increase SDG awareness among primary school students is now ready! 🎯 The game is linked to SDG No. 13 "Climate Action" 🍃 and seeks to educate young learners about the threats our planet is facing and how they can take action to prevent them in their everyday lives. ⚙Through the mechanics of a memory game and the roll of a [...]
Escape4SDGs Brochure
Find out more about our project Escape4SDGs in the following brochure! Project Info Project Page brochure
The Curriculum and Training Scheme is now available on the project website!
Are you a teacher interested in enhancing your pedagogical toolbox and further engaging your students in learning?The DigiComplex project website has been updated, and the Curriculum and Training Scheme is now available in English! It contains methodologies, learning approaches, learning resources, and educational games to assist teachers in the design and implementation of their own learning materials and activities. Do you want to know more about it? Then visit [...]
WORLD WATER DAY
The world committed to Sustainable Development Goal (SDG) 6 as part of the 2030 Agenda – the promise that everyone would have safely managed water and sanitation by 2030.Nowadays, there is an urgent need to accelerate change.The latest data show that governments must work on average four times faster to meet SDG 6 on time, but this is not a situation that any single actor or group [...]
Soft skills at work – ConvertYourFuture Project
With the automation of an increasing number of work activities, soft skills, which cannot yet be replicated by machines, have become more important. Consequently, the way companies select and hire employees has also changed. Soft skills, such as empathy, emotional intelligence, awareness, adaptability, integrity, optimism, self-motivation, grit and resilience, have become crucial success factors. If you are interested in learning more about the various soft skills required in the [...]
NEW PROJECT APPROVED – AQUATECHinn 4.0
We are pleased to announce our participation in the AQUATECHInn 4.0 project which falls under the Alliances for Education category and focuses on the aquaculture sector. It has a duration of 36 months and involves 14 partners from various EU countries in order to develop the AQUATECHInn 4.0 training programme, that brings together the most innovative technological and productive advances developed for the aquaculture sector and adapts them to the [...]
Educational value of Escape Rooms
What is the educational value of an escape room? During an Escape Room, players re-invest their skills, deepen them and develop new ones (communication skills, fine motor skills, leadership skills, social skills, and problem-solving skills). They must analyze clues to solve puzzles, which requires analytical skills and encourages them to think on their feet. Follow the development of our project Escape4SDGs in which we will create 4 thematic Escape Rooms [...]
INTERNATIONAL WOMEN DAY
Nowadays 37% of women do not use the internet. 259 million fewer women have access to the Internet than men do, even though they account for nearly half the world's population.If women are unable to access the Internet and do not feel safe online, they are unable to develop the necessary digital skills to engage in digital spaces, which diminishes their opportunities to pursue careers in [...]
The second issue of our newsletter is now available!
We are glad to announce that the second issue of the INTERACTIVE GOALS project's newsletter has been published! The project's main goal is to bring education about the SDGs into the mainstream by encouraging schools to utilize Augmented Reality (AR) methods in their pedagogical practices, leading to the development, creation, and implementation of novel SDG classrooms. Project Info Project Page [...]
First TPM of the LETm project
On Monday, February 27, 2023, the first transnational meeting of the project LETm was held in Valladolid, Spain. At the meeting, which took place in a specially designed room of the Fuensaldaña castle which was built in the 15th century, the partners discussed the work agenda and were assigned specific tasks. The goal of the project is to engage seniors in the promotion of heritage sites through the contribution of [...]
Board game “Healty Life”
The second print-and-play board game developed to spread the SDGs in primary schools is also ready! The board game “Healty Life”, linked with SDG Nr. 3 “Good health and well-being” wants to promote and raise awareness of healthy lifestyles among young learners in a dynamic and interactive way. Through the mechanics of a memory game and the roll of a dice, they will discover the dynamic world of renewable [...]
1st TPM for THINKCirEco Project
On Tuesday, the 28th of February 2023, the partners of the ErasmusPlus THINKCirEco project met in Valladolid, Spain for the first transnational meeting of the project, held in the conference room of the historic Palacio de Pimentel where the Diputación Provincial de Valladolid is located. The aim of the project is to use the potential of the circular economy to empower and equip NEETs with the necessary skills and tools [...]
The first “print and play” board game
We can finally announce that the first “print and play” board game for talking about the SDGs in primary school classrooms is ready! The game is based on SDG No. 7 ‘Affordable and clean Energies’ and aims to teach young students about renewable energies in a dynamic and fun way. Through the mechanics of a memory game and the roll of a dice, they will discover the dynamic world [...]
EArTH project Latest News
In the context of the #EARTH project, we are finalising the modifications to the teacher's guide on four circular economy-related topics: energy and climate change, sustainable fashion, circular design, and technological and digital waste. This and additional educational resources will be accessible via the EARTH Learning Platform, which will also be developed as part of this project. The project's primary objective is to educate high school students and their teachers [...]
First TPM of LEARN project in Norway
The first transnational meeting of the ErasmusPlus project LEARN was held in Aukra, Norway, on the 15th and 16th of February. The overall objective of this initiative is to teach refugees and migrants how to begin their educational pathway in their new home country. During the meeting, the partners from Norway, Greece, Belgium, Spain and Cyprus planned the tasks needed for the creation of the project. The hosting partner [...]
Training Activity of the InteractiveGoals project
From the 13rd until 17th of Ferbuary, 2022, the Learning Teaching and Training Activity in the framework of the #InteractiveGoals project took place in Valladolid, Spain . During these days, the participating teachers and educators from the five partner countries gained a more in-depth knowledge of the SDGs and the use of Augmented Reality in education. In addition, the experts got a hands-on experience with the developed AR GAME [...]
The 1st newsletter of the SeHeMe Project
We are glad to announce that the first issue of the SeHeMe project’s newsletter has been published! The project combines language education with media literacy and aims to give voice to the marginalised community of young migrants and refugees. Project Info Project Page Newsletter
What’s an escape room? Have you ever played one?
An escape room is an immersive, 60-minute, real-life adventure game. But what does that really mean? An escape room is a game where players must work together to uncover clues, solve puzzles, and complete tasks in one or more rooms with the objective of completing a specified goal in a restricted period of time, and the main goal is simple… ESCAPE! Follow the development of our project Escape4SDGs in which [...]

