Soft skills at work – ConvertYourFuture Project
With the automation of an increasing number of work activities, soft skills, which cannot yet be replicated by machines, have become more important. Consequently, the way companies select and hire employees has also changed. Soft skills, such as empathy, emotional intelligence, awareness, adaptability, integrity, optimism, self-motivation, grit and resilience, have become crucial success factors. If you are interested in learning more about the various soft skills required in the [...]
NEW PROJECT APPROVED – AQUATECHinn 4.0
We are pleased to announce our participation in the AQUATECHInn 4.0 project which falls under the Alliances for Education category and focuses on the aquaculture sector. It has a duration of 36 months and involves 14 partners from various EU countries in order to develop the AQUATECHInn 4.0 training programme, that brings together the most innovative technological and productive advances developed for the aquaculture sector and adapts them to the [...]
Educational value of Escape Rooms
What is the educational value of an escape room? During an Escape Room, players re-invest their skills, deepen them and develop new ones (communication skills, fine motor skills, leadership skills, social skills, and problem-solving skills). They must analyze clues to solve puzzles, which requires analytical skills and encourages them to think on their feet. Follow the development of our project Escape4SDGs in which we will create 4 thematic Escape Rooms [...]
INTERNATIONAL WOMEN DAY
Nowadays 37% of women do not use the internet. 259 million fewer women have access to the Internet than men do, even though they account for nearly half the world's population.If women are unable to access the Internet and do not feel safe online, they are unable to develop the necessary digital skills to engage in digital spaces, which diminishes their opportunities to pursue careers in [...]
The second issue of our newsletter is now available!
We are glad to announce that the second issue of the INTERACTIVE GOALS project's newsletter has been published! The project's main goal is to bring education about the SDGs into the mainstream by encouraging schools to utilize Augmented Reality (AR) methods in their pedagogical practices, leading to the development, creation, and implementation of novel SDG classrooms. Project Info Project Page [...]
First TPM of the LETm project
On Monday, February 27, 2023, the first transnational meeting of the project LETm was held in Valladolid, Spain. At the meeting, which took place in a specially designed room of the Fuensaldaña castle which was built in the 15th century, the partners discussed the work agenda and were assigned specific tasks. The goal of the project is to engage seniors in the promotion of heritage sites through the contribution of [...]
Board game “Healty Life”
The second print-and-play board game developed to spread the SDGs in primary schools is also ready! The board game “Healty Life”, linked with SDG Nr. 3 “Good health and well-being” wants to promote and raise awareness of healthy lifestyles among young learners in a dynamic and interactive way. Through the mechanics of a memory game and the roll of a dice, they will discover the dynamic world of renewable [...]
1st TPM for THINKCirEco Project
On Tuesday, the 28th of February 2023, the partners of the ErasmusPlus THINKCirEco project met in Valladolid, Spain for the first transnational meeting of the project, held in the conference room of the historic Palacio de Pimentel where the Diputación Provincial de Valladolid is located. The aim of the project is to use the potential of the circular economy to empower and equip NEETs with the necessary skills and tools [...]
The first “print and play” board game
We can finally announce that the first “print and play” board game for talking about the SDGs in primary school classrooms is ready! The game is based on SDG No. 7 ‘Affordable and clean Energies’ and aims to teach young students about renewable energies in a dynamic and fun way. Through the mechanics of a memory game and the roll of a dice, they will discover the dynamic world [...]
EArTH project Latest News
In the context of the #EARTH project, we are finalising the modifications to the teacher's guide on four circular economy-related topics: energy and climate change, sustainable fashion, circular design, and technological and digital waste. This and additional educational resources will be accessible via the EARTH Learning Platform, which will also be developed as part of this project. The project's primary objective is to educate high school students and their teachers [...]
First TPM of LEARN project in Norway
The first transnational meeting of the ErasmusPlus project LEARN was held in Aukra, Norway, on the 15th and 16th of February. The overall objective of this initiative is to teach refugees and migrants how to begin their educational pathway in their new home country. During the meeting, the partners from Norway, Greece, Belgium, Spain and Cyprus planned the tasks needed for the creation of the project. The hosting partner [...]
Training Activity of the InteractiveGoals project
From the 13rd until 17th of Ferbuary, 2022, the Learning Teaching and Training Activity in the framework of the #InteractiveGoals project took place in Valladolid, Spain . During these days, the participating teachers and educators from the five partner countries gained a more in-depth knowledge of the SDGs and the use of Augmented Reality in education. In addition, the experts got a hands-on experience with the developed AR GAME [...]
The 1st newsletter of the SeHeMe Project
We are glad to announce that the first issue of the SeHeMe project’s newsletter has been published! The project combines language education with media literacy and aims to give voice to the marginalised community of young migrants and refugees. Project Info Project Page Newsletter
What’s an escape room? Have you ever played one?
An escape room is an immersive, 60-minute, real-life adventure game. But what does that really mean? An escape room is a game where players must work together to uncover clues, solve puzzles, and complete tasks in one or more rooms with the objective of completing a specified goal in a restricted period of time, and the main goal is simple… ESCAPE! Follow the development of our project Escape4SDGs in which [...]
Have you ever heard of SDGs?
The 2030 Agenda for Sustainable Development, adopted by all United Nations Member States in 2015, provides a shared blueprint for peace and prosperity for people and the planet, now and into the future. At its heart are the 17 Sustainable Development Goals (SDGs), which are an urgent call for action by all countries - developed and developing - in a global partnership. They recognize that ending poverty and other deprivations [...]
The Objectives of the Escape4SDGs project
The Escape4SDGs aims to provide youth practitioners with the needed knowledge, skills and tools to create their own thematic educational escape games, in order to be able to raise youth awareness of the Sustainable Development Goals.Escape4SDGs has the following specific objectives:Create 2 educational tools to promote SDGs to youth people in an entertaining wayTrain 25 youth workers on how to create educational escape gamesFoster active citizenship of 250 youth people [...]
First TPM for the Escape4SDGs Project!
The first transnational meeting of the ErasmusPlus project Escape4SDGs was held in Braga, Portugal, on the 23rd and 24th of January.The project's goal is to equip youth workers with the knowledge, skills, and tools to develop their own educational escape games in order to promote awareness about the Sustainable Development Goals.During the meeting, the partners from Portugal, Spain, Romania, Greece and Turkey planned the tasks needed for the creation of [...]
Online meeting of EDU+ partners
The partners of the #EDU+ project held an online meeting on January 30, 2023, to discuss the work done sofar and to plan the upcoming training activity in Berlin, Germany. In addition, they had the opportunity to discuss various management topics and the implementation obligations of each partner. The consortium members will develop a Handbook on the integration of digital tools in the classroom, which will be freely ccessible on [...]
AR4EFL Online Meeting
The AR4EFL partners held an online meeting on January 26, 2023 to discuss the current status of the project and their next activities toward its completion. The AR application will soon be tested with primary school students to gather the necessary feedback for future enhancements. It will also be complemented with a Teacher's Handbook to assist educators in designing engaging and enjoyable English language lessons. The developed materials will soon [...]
First transnational meeting for the ConvertYourFuture Project
On the 23rd January, we held the first transnational meeting of the ErasmusPlus project for adult education "Professional reconversion to ensure a better professional future" with acronym ConvertYourFuture in Valladolid.The project aims to provide methodologies, approaches, and qualitative educational resources to adult educators in order to improve the teaching and learning process of adult learners and to foster inclusion and the development of competences needed to (re)adapt and (re)integrate into [...]

