The first “print and play” board game
We can finally announce that the first “print and play” board game for talking about the SDGs in primary school classrooms is ready! The game is based on SDG No. 7 ‘Affordable and clean Energies’ and aims to teach young students about renewable energies in a dynamic and fun way. Through the mechanics of a memory game and the roll of a dice, they will discover the dynamic world [...]
EArTH project Latest News
In the context of the #EARTH project, we are finalising the modifications to the teacher's guide on four circular economy-related topics: energy and climate change, sustainable fashion, circular design, and technological and digital waste. This and additional educational resources will be accessible via the EARTH Learning Platform, which will also be developed as part of this project. The project's primary objective is to educate high school students and their teachers [...]
First TPM of LEARN project in Norway
The first transnational meeting of the ErasmusPlus project LEARN was held in Aukra, Norway, on the 15th and 16th of February. The overall objective of this initiative is to teach refugees and migrants how to begin their educational pathway in their new home country. During the meeting, the partners from Norway, Greece, Belgium, Spain and Cyprus planned the tasks needed for the creation of the project. The hosting partner [...]
Training Activity of the InteractiveGoals project
From the 13rd until 17th of Ferbuary, 2022, the Learning Teaching and Training Activity in the framework of the #InteractiveGoals project took place in Valladolid, Spain . During these days, the participating teachers and educators from the five partner countries gained a more in-depth knowledge of the SDGs and the use of Augmented Reality in education. In addition, the experts got a hands-on experience with the developed AR GAME [...]
The 1st newsletter of the SeHeMe Project
We are glad to announce that the first issue of the SeHeMe project’s newsletter has been published! The project combines language education with media literacy and aims to give voice to the marginalised community of young migrants and refugees. Project Info Project Page Newsletter
What’s an escape room? Have you ever played one?
An escape room is an immersive, 60-minute, real-life adventure game. But what does that really mean? An escape room is a game where players must work together to uncover clues, solve puzzles, and complete tasks in one or more rooms with the objective of completing a specified goal in a restricted period of time, and the main goal is simple… ESCAPE! Follow the development of our project Escape4SDGs in which [...]
Have you ever heard of SDGs?
The 2030 Agenda for Sustainable Development, adopted by all United Nations Member States in 2015, provides a shared blueprint for peace and prosperity for people and the planet, now and into the future. At its heart are the 17 Sustainable Development Goals (SDGs), which are an urgent call for action by all countries - developed and developing - in a global partnership. They recognize that ending poverty and other deprivations [...]
The Objectives of the Escape4SDGs project
The Escape4SDGs aims to provide youth practitioners with the needed knowledge, skills and tools to create their own thematic educational escape games, in order to be able to raise youth awareness of the Sustainable Development Goals.Escape4SDGs has the following specific objectives:Create 2 educational tools to promote SDGs to youth people in an entertaining wayTrain 25 youth workers on how to create educational escape gamesFoster active citizenship of 250 youth people [...]
First TPM for the Escape4SDGs Project!
The first transnational meeting of the ErasmusPlus project Escape4SDGs was held in Braga, Portugal, on the 23rd and 24th of January.The project's goal is to equip youth workers with the knowledge, skills, and tools to develop their own educational escape games in order to promote awareness about the Sustainable Development Goals.During the meeting, the partners from Portugal, Spain, Romania, Greece and Turkey planned the tasks needed for the creation of [...]
Online meeting of EDU+ partners
The partners of the #EDU+ project held an online meeting on January 30, 2023, to discuss the work done sofar and to plan the upcoming training activity in Berlin, Germany. In addition, they had the opportunity to discuss various management topics and the implementation obligations of each partner. The consortium members will develop a Handbook on the integration of digital tools in the classroom, which will be freely ccessible on [...]
AR4EFL Online Meeting
The AR4EFL partners held an online meeting on January 26, 2023 to discuss the current status of the project and their next activities toward its completion. The AR application will soon be tested with primary school students to gather the necessary feedback for future enhancements. It will also be complemented with a Teacher's Handbook to assist educators in designing engaging and enjoyable English language lessons. The developed materials will soon [...]
First transnational meeting for the ConvertYourFuture Project
On the 23rd January, we held the first transnational meeting of the ErasmusPlus project for adult education "Professional reconversion to ensure a better professional future" with acronym ConvertYourFuture in Valladolid.The project aims to provide methodologies, approaches, and qualitative educational resources to adult educators in order to improve the teaching and learning process of adult learners and to foster inclusion and the development of competences needed to (re)adapt and (re)integrate into [...]
First online meeting of the year for the EMMW project
The EMMW team had our first online meeting of the year on 18 January to discuss the development of project results PR1 and PR2, the self-evaluation tool and training modules. Project Info Project Page Gallery
Online meeting for the EArTH project
On Friday, January 20, 2023, the EARTH partners held their regularly scheduled online meeting, during which they had the opportunity to review the first version of the curriculum developed within the scope of the project. A curriculum comprised of four timely topics such as Circular Design, Sustainable Fashion, Digital Technology & E-waste, and Energy & Climate Change. The theoretical section will be supplemented by activities that we hope will be [...]
kickoff meeting for the GIFTLED project
On January 18, 2023, the online kickoff meeting for the GIFTLED project marked the beginning of the project's work. The partners discussed the project, its developments, and the next steps for the first project year.GIFTLED aims to create new methods and resources for including gifted students in STEAM education, taking their educational needs and talent development into account. Project Info Project Page [...]
The 2nd TPM for the Interactive Goals project
On January 16-17, the second TPM for the Interactive Goals project was held in Athens.We are pleased to announce that the Teachers' Handbook is nearly complete and that we are moving forward with the development of an augmented reality game that will help students learn about the SDGs in a fun way. Understanding the SDGs provides students with new perspectives on global issues, thereby enriching the classroom. Keep track [...]
2nd Newsletter of the project AdultMisinfo
We are very glad to announce you that the 2nd Newsletter of our project ‘Adult Misinformation: Social Media Literacy, Critical and Analytical Thinking as means to combat Fake News and Social Media Misinformation’ [Project Code: 2020‐1‐NO01‐KA204‐076450] is now releashed! The project’s aim to to producea set of valuable tools for learning and improving the quality of adult educators training skills, who in chain will teach adults on how to deal [...]
Multiplier event for project LearnEU
On November 29, 2022, E-SCHOOL hosted a public event to present the results of the #LearnEU project! This innovative #Erasmus+ project, which proposes a series of games to facilitate students' understanding of Europe, is nearing completion, and the consortium has collaborated effectively to achieve the project's concrete goals.During the event, teachers, educators, and other stakeholders had the opportunity to get a deeper insight into the partners' work and activities while [...]
5th newsletter for project PRISM
We are glad to announce that the fifth issue of the PRISM project’s newsletter has been published! This fifth newsletter provides a summary of the preceding six months’ activities and deliverables.More coming soon! Project Info Project Page Newsletter
Multiplier event for the AdultMisinfo project
On November 29th, 2022, E-SCHOOL held a public event to present the AdultMisinfo project's Results! This innovative Erasmus+ project that effectively addresses the issues of Fake News and Misinformation is nearing completion and the consortium had a fruitful cooperation towards achieving the project's concrete objectives. During the event, our guests, trainers, educators etc., were able to gain a deeper understanding of the partners' work and explore the e-Learning Platform, which [...]
