NEW PROJECT APPROVED – BOUTCAR
Another "Alliances for Education" project has been approved for our organisation! The project "Blue jobs through blue careers" (acronym: BOUTCAR, project number: 101124841) brings together 12 partners from six EU countries (Italy, France, Spain, Portugal, Greece, and Belgium) to create an educational programme that will allow young people and adults to improve their knowledge and skills, ultimately leading to the creation of sustainable jobs in the context of the Blue [...]
The DigiComplex project’s 4th press release
Great news everyone! Our 4th Press Release is out and we're excited to share it with you all.It highlights some of the exciting developments and achievements our partnership has made during the lastest months. Do you want to know more about our project? Then visit our website at: https://digicomplexity.eu/results/ Project Info Project Page
Online Escape Rooms – Escape4SDGs Project
Have you ever participated in an Escape Room? What about an online Escape Room? Check this online Escape Room on the topic of sustainability, which was created in another Erasmus+ project! https://view.genial.ly/61949eb0c121b10d88a24dfd/presentation-sdg-escape-room Project Info Project Page Gallery
THINKCirEco Project New Logo
We keep on with the #ErasmusPlus THINKCirEco project with the launch of the project logo, which makes a clear reference to the European framework of competencies #EntreComp. The first activities of the project will be: a focus group with NEETs and low-skilled adults to find out the level of familiarity with EntreComp and the circular economy; a series of interviews with adult educators about their applications of the EntreComp framework [...]
The 2nd Training Activity of EDU+ Project
From the 27th until 31st of March, 2023, the second Learning, Teaching and Training Activity in the framework of the EDU+ project took place in Berlin, Germany. During the five-day training, the participating teachers and educators had the opportunity to discover more about Design Thinking methodology and how they can utilize it in digital education, thereby promoting the use of new technologies in the classroom.Through a series of workshops, participants [...]
Online Meeting of the Escape4SDGs Project
On March 31, 2023, the Escape4SDGs project partners conducted a productive online meeting. They had the chance to discuss their respective tasks for the development of the 1st Result, a Training KIT on escape games tailored to the educational setting, in order to raise youth awareness of the SDGs. Apart from the theoretical part, the Training KIT will include some examples of thematic escape games that will be useful tools [...]
Board Game “Trash Hunters”
📰 We are happy to announce that the fourth and last print-and-play board game that will assist teachers in addressing SDG-related issues in primary school classrooms is now ready! ℹ The game is linked to SDGs No. 4 "Quality Education" 📚 and aims to promote active participation of all young students, as well as increase their awareness on human activity and waste. ⚙Through the mechanics of a memory game [...]
DigiComplex 3rd transnational meeting in Karditsa, Greece
Promoting cooperation between the community, school, teachers, and students through the use of advanced information technology tools! We are very happy that our Erasmus+ project DigiComplex is progressing successfully. During the 3rd transnational meeting in Karditsa, Greece, partners had the opportunity to discuss: the finalization of the Curriculum and the Training Scheme in all partner languages the development of the self-assessment tool the development of the eLearning the framework [...]
Board Game “Climate Change”
📣Exciting News!📣 🧩The third print-and-play board game designed to increase SDG awareness among primary school students is now ready! 🎯 The game is linked to SDG No. 13 "Climate Action" 🍃 and seeks to educate young learners about the threats our planet is facing and how they can take action to prevent them in their everyday lives. ⚙Through the mechanics of a memory game and the roll of a [...]
Escape4SDGs Brochure
Find out more about our project Escape4SDGs in the following brochure! Project Info Project Page brochure
The Curriculum and Training Scheme is now available on the project website!
Are you a teacher interested in enhancing your pedagogical toolbox and further engaging your students in learning?The DigiComplex project website has been updated, and the Curriculum and Training Scheme is now available in English! It contains methodologies, learning approaches, learning resources, and educational games to assist teachers in the design and implementation of their own learning materials and activities. Do you want to know more about it? Then visit [...]
WORLD WATER DAY
The world committed to Sustainable Development Goal (SDG) 6 as part of the 2030 Agenda – the promise that everyone would have safely managed water and sanitation by 2030.Nowadays, there is an urgent need to accelerate change.The latest data show that governments must work on average four times faster to meet SDG 6 on time, but this is not a situation that any single actor or group [...]
Soft skills at work – ConvertYourFuture Project
With the automation of an increasing number of work activities, soft skills, which cannot yet be replicated by machines, have become more important. Consequently, the way companies select and hire employees has also changed. Soft skills, such as empathy, emotional intelligence, awareness, adaptability, integrity, optimism, self-motivation, grit and resilience, have become crucial success factors. If you are interested in learning more about the various soft skills required in the [...]
NEW PROJECT APPROVED – AQUATECHinn 4.0
We are pleased to announce our participation in the AQUATECHInn 4.0 project which falls under the Alliances for Education category and focuses on the aquaculture sector. It has a duration of 36 months and involves 14 partners from various EU countries in order to develop the AQUATECHInn 4.0 training programme, that brings together the most innovative technological and productive advances developed for the aquaculture sector and adapts them to the [...]
Educational value of Escape Rooms
What is the educational value of an escape room? During an Escape Room, players re-invest their skills, deepen them and develop new ones (communication skills, fine motor skills, leadership skills, social skills, and problem-solving skills). They must analyze clues to solve puzzles, which requires analytical skills and encourages them to think on their feet. Follow the development of our project Escape4SDGs in which we will create 4 thematic Escape Rooms [...]
INTERNATIONAL WOMEN DAY
Nowadays 37% of women do not use the internet. 259 million fewer women have access to the Internet than men do, even though they account for nearly half the world's population.If women are unable to access the Internet and do not feel safe online, they are unable to develop the necessary digital skills to engage in digital spaces, which diminishes their opportunities to pursue careers in [...]
The second issue of our newsletter is now available!
We are glad to announce that the second issue of the INTERACTIVE GOALS project's newsletter has been published! The project's main goal is to bring education about the SDGs into the mainstream by encouraging schools to utilize Augmented Reality (AR) methods in their pedagogical practices, leading to the development, creation, and implementation of novel SDG classrooms. Project Info Project Page [...]
First TPM of the LETm project
On Monday, February 27, 2023, the first transnational meeting of the project LETm was held in Valladolid, Spain. At the meeting, which took place in a specially designed room of the Fuensaldaña castle which was built in the 15th century, the partners discussed the work agenda and were assigned specific tasks. The goal of the project is to engage seniors in the promotion of heritage sites through the contribution of [...]
Board game “Healty Life”
The second print-and-play board game developed to spread the SDGs in primary schools is also ready! The board game “Healty Life”, linked with SDG Nr. 3 “Good health and well-being” wants to promote and raise awareness of healthy lifestyles among young learners in a dynamic and interactive way. Through the mechanics of a memory game and the roll of a dice, they will discover the dynamic world of renewable [...]
1st TPM for THINKCirEco Project
On Tuesday, the 28th of February 2023, the partners of the ErasmusPlus THINKCirEco project met in Valladolid, Spain for the first transnational meeting of the project, held in the conference room of the historic Palacio de Pimentel where the Diputación Provincial de Valladolid is located. The aim of the project is to use the potential of the circular economy to empower and equip NEETs with the necessary skills and tools [...]
