GENERAL INFORMATION

 

PROGRAMME: A ‘’Learn by Design” – Digital Toolkit to Include Gifted Individuals in STEAM Education

ACRONYM:GIFTLED
PROJECT NUMBER: 2022-1-PL01-KA220-SCH-000087644
DURATION:01/12/2022 – 30/11/2024

This project has been funded with support from the European Commission.
This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

 
 

 

PROGRAMME: Transforming primary school students’ English as a Foreign Language Learning (EFL) with augmented reality (AR)
ACRONYM: INTERACTIVE GOALS
PROJECT NUMBER: 2021-1-LV01-KA220-SCH-000032485

Summary:

The project aims to develop new methods and resources for including gifted people in STEAM education, taking into account their educational needs and talent development. Majority of research shows that gifted students need specialised educational methods, both to include them in educational activities and to develop their talents. Experts say that if the educational needs of talented individuals are met, they will be able to succeed in school disciplines at the highest level and become a productive part of society. The project will develop a specific educational method and learning resources to help a
specific group of learners engage in teaching and learning through STEAM activities. In this way, the project results will contribute to increased inclusion and diversity in specific educational fields.

Objectives:

This project aims to develop a digital and augmented reality toolkit which will be used within “design by learning” educational method for facilitating educational needs and talent development of gifted/talented individuals in STEAM courses. Within this general objective, the specific objectives and corresponding results are in the following;

  • OB1: Increasing the quality of educational practices of schools/institutions which have gifted/talented individuals through supporting and training teachers/trainers of gifted/talented on applying new method in STEAM education leading to meeting specific educational needs and talent development of gifted/talented students. This objective will also met through developing an open digital platform where teachers of gifted/talented individuals and gifted/talented individuals can get access to educational method, learning activities and digital and augmented reality application toolkit;
  • OB2: Enhancing pedagogical and professional competencies of teachers/trainers of gifted/talented individuals and enriching their educational offer by developing by innovative toolkit and set of materials – digital handbook, Augmented Reality Case Brochure, Toolkit Introduction Videos, and Curriculum;
  • OB3: Addressing the educational and talent development needs/priorities of gifted/talented individuals through training them according GIFTLED methodology where they can use the digital and augmented reality design tools for their learning and design of innovative learning products in wide range;
  • OB4: Enabling transformation and change in terms of gifted/talented education, STEAM, and digitalisation of education through project activities where teachers/trainers exchanged their experiences with professionalists from other organizations and countries and where gifted/talented students exchanged their experiences with teachers and adults with id from other organizations and countries;

Partners

  • Akademia Humanistyczno-
    Ekonomiczna w Lodzi – Poland
  • E-SCHOOL EDUCATIONAL GROUP – Greece

  • HARRAN UNIVERSITESI – Türkiye

  • MECB – Malta
  • CARDET – Cyprus
  • INSTALOFI LEVANTE SL – Spain
  • ASOCIACIJA TAVO EUROPA – Lithuania

Project Updates

kickoff meeting for the GIFTLED project

January 18th, 2023|

On January 18, 2023, the online kickoff meeting for the GIFTLED project marked the beginning of the project's work. The partners discussed the project, its developments, and the next steps for the first project [...]

NEW ERASMUS+ PROJECT APPROVED – GIFTED

October 6th, 2022|

Project Title: A ‘’Learn by Design” - Digital Toolkit to Include Gifted Individuals in STEAM Education Acronym: GIFTED Ref. No.: 2022-1-PL01-KA220-SCH-000087644 Duration: 24 months Project Info Project Page [...]